Sword World 2.5 Supplement Ancient Blue Dawn of the Kings Islands Japanese
Package Quantity: 1
Adventure across the Seven Kings Islands! The latest scenario that can be played solo without GM! The latest story-type supplement for the SW2.5 series! Set in the Seven Kings Islands where the legends of the ancient magic kings remain the maritime adventure story of confronting the evil god's conspiracy begins! POINT1: Enjoy sea adventure and exploration! The stage is the legendary land of the Seven Kings Islands once ruled by seven magic kings. Freely explore the vast map divided into nine sea areas. POINT2: A grand story from ancient times to the present! The feud between the magic kings that has continued since the magical civilization era the pact with the ancient dragon. Unravel the legend inherit the legacy and will and become the new ruler of this sea. POINT3: Create PCs as buddies! Introducing the switch rule which allows one person to use two PCs separately. Create more specialized builds and new relationships between PCs. POINT4: Play alone or with others! Supports multiplayer and GM-less solo play! You can play immediately with a newly created character. Number of players: 1 or 2 or more GM-less play is possible. If playing with 2 or more people 3-4 people is recommended. This book is a scenario that can be played with a newly created character. This book is a campaign scenario for playing Sword World 2.5. To play this book you will need Sword World 2.5 Rulebook I II III and Supplement Monstras Roar. If you have the Supplement Epic Treasury Magus Arts Battle Mastery you can enjoy a wider range of play.
Adventure across the Seven Kings Islands! The latest scenario that can be played solo without GM! The latest story-type supplement for the SW2.5 series! Set in the Seven Kings Islands where the legends of the ancient magic kings remain the maritime adventure story of confronting the evil god's conspiracy begins! POINT1: Enjoy sea adventure and exploration! The stage is the legendary land of the Seven Kings Islands once ruled by seven magic kings. Freely explore the vast map divided into nine sea areas. POINT2: A grand story from ancient times to the present! The feud between the magic kings that has continued since the magical civilization era the pact with the ancient dragon. Unravel the legend inherit the legacy and will and become the new ruler of this sea. POINT3: Create PCs as buddies! Introducing the switch rule which allows one person to use two PCs separately. Create more specialized builds and new relationships between PCs. POINT4: Play alone or with others! Supports multiplayer and GM-less solo play! You can play immediately with a newly created character. Number of players: 1 or 2 or more GM-less play is possible. If playing with 2 or more people 3-4 people is recommended. This book is a scenario that can be played with a newly created character. This book is a campaign scenario for playing Sword World 2.5. To play this book you will need Sword World 2.5 Rulebook I II III and Supplement Monstras Roar. If you have the Supplement Epic Treasury Magus Arts Battle Mastery you can enjoy a wider range of play.